using UnityEngine;
using System.Collections;

public class CharacterStateCoveringLowShotUp : CharacterState
{
	public override void enter()
	{
	}
	
	public override void update()
	{
		if (sCovers.Instance.updateShootingState())
		{
			return;
		}
		
		if (!c.updateShotMode())
		{
			c.changeState<CharacterStateCoveringLow>();
			return;
		}
	}
	
	public override void exit()
	{
	}
}
